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You may want to check that box as well, otherwise it will get quite annoying.Īs with all software, there are some warnings about actions that could impact your experience with this tool. It will also prompt you when it saves the recording as a png since it doesn't support layers like a.
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To have the best experience, check the box to "Give full trust to this script". Aseprite Prompts & Warningsīecause this script will need to access your file system and write new files, it will prompt modals for you to accept to let it function. This is why the options available on the Record Command Palette are available as single actions.įor ease of use, it is recommended to bind the Take Snapshot script to a shortcut to enable access and simplify frequent usage. If you accept, it will load it as a cool time lapse of all your snapshots saved for the current sprite.Īseprite allows you to customize usage of scripts added in further with the ability to bind them to a keyboard shortcut. This will open the Aseprite dialog asking if you wish to load all sequenced files related as a gif. No modifications to your work are performed by this script, it only creates new files. Each file will be saved with an incrementing count appended to the end of it. It is saved to a sibling folder named _record. This option saves a flattened png copy of the visible layers of the current sprite. The functions of each button are described in detail below and are available as single actions that can be mapped to a keyboard shortcut. This option will open up a dialog box to leave up in your editor, giving you access to the functionality to take a snapshot & open the time lapse for the current sprite if any snapshots are saved for it. Usage of the Command Palette and Take Snapshot command can be used in parallel while this is running. If you change the active sprite in the app, automatic snapshots will keep a cached reference to the target sprite until you target a new one with the dialog. The interval is configurable in the dialog, lower numbers means more frequent snapshots. The interval at which saves happen is based on sprite change events - when changes are made to the sprite, including undo/redo actions. It requires there to be an active & saved sprite in order to run.
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This option will open up a dialog box that provides functionality take snapshots on an interval. Record comes packaged with many options available from the Scripts menu. Record requires that whatever file you are working on be saved so it can know where to save your snapshots of the flattened sprite. Use the Rescan Scripts Folder option or Restart Aseprite to make use of the installed scripts.Copy the extracted folder, aseprite-record, to the opened directory.Open Aseprite and select File > Scripts > Open Scripts Folder.
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It stores flattened copies of your sprite in a folder local to your current working sprite with an incrementing number to take advantage of Aseprite's automatic gif functionality for files with sequentially numbered names. This can be used to create such a time lapse gif of a sprite you are working on natively within Aseprite, or just to keep track of your work as it progressed.
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I always enjoyed seeing progress recordings of artwork and wanted to have a simple way to make them that didn't require firing up a screen recording software and dealing with video editing.
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Record is a suite of LUA scripts for taking incremental snapshots of your sprite within Aseprite for the purpose of making a time lapse/progress gif.
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